<![CDATA[Kotaku: god of war: Chains of Olympus]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: god of war: Chains of Olympus]]> http://kotaku.com/tag/god of war: chains of olympus http://kotaku.com/tag/god of war: chains of olympus <![CDATA[ Ready At Dawn Is Serious About Dropping The PSP ]]> Daxter and God of War: Chains of Olympus developer Ready At Dawn was dead serious when it said it was moving on from PSP development. Proof is in the form of the boxing up and shipping out of dozens of PSP development kits and the continued teasing of what's in store after the Japanese release of the PSP version of God of War. With three solid games under its belt, we're appropriately psyched about where the dev is going next.

Ready At Dawn News

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Mon, 09 Jun 2008 20:00:44 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5014837&view=rss&microfeed=true
<![CDATA[ Zero Punctuation: Chains of Olympus ]]>

What starts out as a pretty slow, actually not so funny take on God of War Chains of Olympus, turns to typical gold after Yahtzee seems to find his stride and knocks it out of the park again and again... as usual.

The Escapist

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Wed, 30 Apr 2008 13:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5007359&view=rss&microfeed=true
<![CDATA[ God of War Chains of Olympus Review: Portable Near Perfection ]]> God of War: Chains of Olympus is a stunning and portable prequel to the much touted God of War franchise. Taking place ten years before the original God of War, Kratos is delivered to gamers in a title that can be played on the go. While the story-driven gameplay and over-the-top action of previous God of War games made them nearly instant classics, developers Ready at Dawn had to try and encapsulate all of that screen-filling glory on a 4-inch LCD without losing any of the pizazz.

Ready at Dawn certainly achieved their goals, but they didn't do so without a bit of stumbling.

Loved:
Channeling God of War: This pocket-sized God of War is an amazing reproduction of the big screen version. Everything from the epic scope of the backdrop, to over-the-top battles, to the hidden sex mini-games is packed into this excellent title.
Pacing: As with the original, Chains of Olympus keeps you enthralled with a storyline you care about and the perfectly paced blending of battles and puzzle solving.
Graphics: Miniaturized, Kratos is just as much a bad-ass as he was in the original games. The detail of animation is at times awe-inspiring, and the character design at times almost surpasses the first two in the franchise.
Controls: With the exception of a few quick-time boss battle kills, the controls are flawless, allowing you to hammer out 40 to 50-chain attacks on a screen full of enemies.
Weapons: From the Gauntlets of Zeus to Kratos' mainstay Blades of Chaos, the portable God of War comes packed with an amazing selection of boostable weapons, a half dozen all told.
Bonus Material: While the game's five hours or so of campaign play was more than enough to satisfy my God of War bloodlust, it's nice that the game also includes five challenges that unlock silly bonus material, like being able to play as Kratos in a dress, and a God difficulty.
Addictive: Because of the vagaries of early builds and demos, I managed to play through chunks of Chains of Olympus three to four times, and it never got old. In fact, I had a lot of trouble putting it down. It's rare that a game gets its claws into me so deep. Even rarer that it would be on the PSP.

Hated
The Thumbstick: There are a number of big monster, quick time event kills in which you have to do timed swirls with the thumbstick and often it just doesn't register. There's nothing as annoying as failing in a boss battle or creature fight because of the hardware.
Save Points: There are a couple of unforgivable save points in the game. Why on earth would you put a save point right before the unskippable cut-scene that introduces an incredibly hard boss battle?
Story: This prequel to the original God of War has a wonderful, potentially emotional plot marred by disjointed delivery. There are moments in the game that could have truly touched gamers, but felt too forced to work.

God of War: Chains of Olympus delivers more to the Playstation Portable than I thought was possible. The game is nearly flawless in its production value and what minor issues it does have has more to do with the irritating difficulty than any real design flaws. My only disappointment lies in the story, which had such great potential for evocative gaming, but never fully delivers.

Set aside a chunk of one day to sit down and enjoy this experience uninterrupted from beginning to end. If I could only buy one game for the PSP, this would be it.

God of War: Chains of Olympus, developed by Ready at Dawn, published by SCEA, released March 4, for $40. Available on Playstation Portable, played to completion.

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Wed, 12 Mar 2008 11:00:09 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=365874&view=rss&microfeed=true
<![CDATA[ Download the God of War: Chains of Olympus Demo ]]> OosORVqSxrgPbVaIALivGlufkxsUfO0I.png I've been playing (replaying parts) of God of War: Chains of Olympus on the Playstation Portable for a week or so now and so far it strikes me as one of the best games to hit the system to date. I'm about five hours in, nearing the end of the game, I believe, and there's really not much to complain about. Sure, it's God of War on a PSP, but what more would you expect? Yes, a review is coming Monday.

If you didn't get the free Demo on UMD when it came out, you can still grab it directly over on the Playstation Store. I point this out because the downloadable demo isn't exactly easy to find and some of you may not have realized it's out there.

God of War: Chains of Olympus Demo [PS Story, thanks Brad]

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Sun, 09 Mar 2008 14:00:18 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=365609&view=rss&microfeed=true
<![CDATA[ Ready At Dawn Moving On To "Other Consoles" ]]> If you want to play God of War: Chains of Olympus, you're going to have to do it on a PSP, because a PlayStation 2 port ain't happenin'. That's what Ready At Dawn says, smashing rumors that it would follow the PSP-to-PS2 precedent set by games like Grand Theft Auto: Vice City Stories and Silent Hill Origins. Seriously, get a PSP already!

The RAD team also says that after a short, post game launching break, they'll be working on new projects that aren't for the PSP, with Chains of Olympus being their "last PSP game." What's next? "Other projects and other ideas on other consoles" is all they'll say. Who wants to make some guesses?

Two Rumors, One Stone [Ready At Dawn]

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Thu, 06 Mar 2008 15:20:17 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=364840&view=rss&microfeed=true
<![CDATA[ Sony Says God Of War "Coming Soon" To PlayStation 3 ]]> When SCEA released God of War II last year, the game's instruction manual teased the soon to be released PSP entry, God of War: Chains of Olympus. Now it's the PSP's turn to toy with your emotions, as the manual for the on-the-go Kratos quest fires back with a tease of the PlayStation 3 chapter. IGN has photographic evidence of the PS3 sequel teaser ad which opts not to put a release window on the thing, merely announcing that it's "coming soon."

Considering rumors are pointing to a 2009 ship date for God of War III and Sony has a habit of showing these games a year (or more) in advance, we'd say that if you want a Kratos fix in 2008, it's probably going to be on UMD.

God of War III Ad [IGN]

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Fri, 29 Feb 2008 15:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=362534&view=rss&microfeed=true
<![CDATA[ First Look At God Of War Special Edition PSP ]]> That hasty Photoshop job of the God of War: Chains of Olympus PSP? Not official. But this one is and it looks far more gorgeous than the "Deep Red" PSP that Japanese gamers got. As we said earlier, the God of War Entertainment Pack comes with a bloody good PSP color swap, a copy of Chains of Olympus, a UMD with Judd Apatow's comedy blockbuster Superbad and a voucher to download Syphon Filter: Combat Ops from the PlayStation Store, free. Not a bad deal (and one that may make me bite, as I'm in the market for everything offered).

The bundle ships, as we said earlier, in June for $199.99. For a look at the reverse side, with a lovely Kratos silkscreen, keep on clickin'.

GOD OF WAR PSP BUNDLE

Oh, I'm absolutely bringing this thing to my next threesome. (Just kidding, honey!)

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Tue, 26 Feb 2008 13:00:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=360999&view=rss&microfeed=true
<![CDATA[ Red PSP Comes Stateside With God Of War Summer Bundle ]]> In addition to Metal Gear Solid 4, Sony will bundle another hit with one of its platforms, offering a special red God of War themed PlayStation Portable package in June. The special edition edition PSP will follow in the tradition of last year's Star Wars Battlefront bundle and feature a rendering of Kratos emblazoned on the back side of the device.

The God of War package will come bundled with God of War: Chains of Olympus, a UMD version of the hit comedy Superbad as well as a gift certificate for a PlayStation Store downloadable game. Pricing is said to be set at $199.

Note: The image shown was one we created and does not depict the final color of the PSP.
Note 2: Turns out we were pretty damn close, here's the first look at the new PSP.

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Tue, 26 Feb 2008 11:00:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=360928&view=rss&microfeed=true
<![CDATA[ God of War: Chains of Olympus Already Heading To Top of the PSP List ]]> gowcoo.jpg According to MetaCritic, the soon to be released God of War: Chains of Olympus is already garnering high enough review scores to take the top PSP game spot surpassing long time record holder, Lumines. The current ranking is based on seven reviews and currently is averaging 94 out of 100. Of course this could change once more review scores are added to the average, but for now, Kratos is on top before he even hits the store shelves. From everything I have seen and played of this game, it well deserves its scores and will probably go on to become a PSP system seller for many.

[Thanks, Cadaverine]

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Sun, 24 Feb 2008 14:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=360106&view=rss&microfeed=true
<![CDATA[ God of War PSP Sex Scene Trailer Skips To The Good Part ]]>

Here's something you should've seen coming a mile away—a nipple-filled threesome mini-game in Ready At Dawn's PSP title God of War: Chains of Olympus. Outside of a polygonal pair of boobs, don't expect much more than a suggestive candle-as-phallus bobbing about on a crate, occasionally ejaculating hot wax. Suffice it to say, it's not safe for work, if only for the banging and moaning sounds, but mostly for the digital ta-tas.

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Wed, 13 Feb 2008 18:20:05 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=356229&view=rss&microfeed=true
<![CDATA[ Livestreaming God of War: Chains of Olympus ]]>
Watch live video from kotaku on Justin.tv


We just received preview code for God of War: Chains of Olympus... embargo-free preview code for God of War: Chains of Olympus. I haven't even had a chance to slap it in the PSP, but once I do I'll be streaming some live play right here. Hang out and comment away.

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Wed, 13 Feb 2008 15:00:17 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=356191&view=rss&microfeed=true
<![CDATA[ God of War: Chains of Olympus Underwater Gameplay ]]> When Kratos finally makes his triumphant debut on the PSP, I will be right in the front of the line. Everything I've seen and played of this game has been spectacular and every bit as rich as its PS2 counterparts. These underwater graphics look great and if the game continues with this current rate quality, it will no doubt be a PSP system seller. All hail the God of War!

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Sun, 16 Dec 2007 09:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=334414&view=rss&microfeed=true
<![CDATA[ New God of War: Chains Of Olympus Screens ]]> The arrival of Sony Computer Entertainment's God of War franchise on the PSP this coming March will finally give fans of the handheld an opportunity to experience sex mini-games and excessive amounts of gore on the go. To keep hype going through the holidays, SCEA has handed out a new batch of screens of God of War: Chains of Olympus, all of which are in our gallery below. They may not have the polished allure of the original set of screens release many moons ago, but developer Ready At Dawn look to do portable justice to Kratos and whomever he'll be slicing from skull to crotch.

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Tue, 11 Dec 2007 19:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=332705&view=rss&microfeed=true
<![CDATA[ God of War: Battle of Attica Demo ]]>

I just played through the short, but rather sweet God of War Chains of Olympus demo being shipped out to fans of the game and the PSP.

The Battle of Attica gives you a taste of what to expect from the game when the full version hits the portable next year. And from what I saw, it looks like a game that mostly lives up to the God of War name. The pacing of the game remains frenetic, but not so over the top as to be exhausting.

The game still manages to deliver the sort of heft in both movement and actions that make you feel like your watching and controlling something real. While the attacks from the console versions of the game to be mostly intact, I was disappointed to see a bit too much repetition in some of the animations. The straight grab attack, for instance always delivered the same couple of second scene that grew tiresome over the short length of the demo.

The boss battles, there are two included in the demo, are again very reminiscent of the console versions of the game. You have to carefully wear down your opponent while avoiding damage until you get them to the point that you can jump into a animated death scene that is moved along by following a series of on-screen button prompts.

While the animation is still quite nice, it does appear that the PSP doesn't quite have the oomph to deliver the goods on the last boss's death. I liked what they were going for, but the graphics didn't quite match up with the concept, I suspect.

The demo includes enough of a mix of boss battles, very simple puzzles and fighting to, I believe, give you a sense of what to expect from the game. And what I come away with is that Chains of Olympus is going to be a nice addition to the God of War franchise. One that hits all of the notes, but doesn't try to change the tune. And that's fine. It would have been nice to see a bit more innovation edge into this production, and maybe we will come the release of the end product, but that's not necessary to ensure that the game will be well received and fun to play.

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Tue, 02 Oct 2007 14:30:58 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=306262&view=rss&microfeed=true
<![CDATA[ God of War: Chains of Olympus Boss Battle ]]>
This looks like it's going to be one hell of a PSP game, though I wonder if the franchise will lose any of its power on a small screen, like watching the movie 300 on a television instead of in a theater.

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Mon, 01 Oct 2007 07:57:25 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=305547&view=rss&microfeed=true
<![CDATA[ God of War: Chains Of Olympus Having A Ball In March '08 ]]> Gamespot writes today that Ready At Dawn's original Kratos adventure for the PlayStation Portable, in which it's expected he'll stab thousands of things and hopefully engage in a portable threesome, along with some plot-driving something-or-other, is still quite some time off. March 4, 2008 will finally bring about the next chapter in the God of War series with God of War: Chains of Olympus. Despite not having an official date set in stone, it was largely assumed to hit before the end of the year. Seems many asses were made based on that.

PSP owners will have to make do with the UMD demo shipping later this month. More details on that tasty little bonus are available at Gamespot.

Chains of Olympus breaking March 4 [Gamespot]

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Fri, 07 Sep 2007 17:20:36 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=297686&view=rss&microfeed=true
<![CDATA[ God of War: Chains of Olympus Hands-Off Impressions ]]> As I filed into the Sony meeting room, I was hoping I was going to get some actual play time with God of War: Chains of Olympus but alas, it was not meant to be. I did however gather some more information on what looks like one of the slicker titles coming out for the PSP.

As we've heard, this new game is somewhat of a prequel, focusing on the life of Kratos when he was a soldier under Ares. The title will be story and script driven with the script being written by the authors of the original two games. In fact, the developers claim this to be the best storytelling of the series. It doesn't hurt either that the graphics look just as nice as either of the previous titles.

There has been no skimping in Kratos' move to the PSP. The game was made to be a God of War game first and a PSP game second. the controls will be very similar and just because there are less buttons on the PSP does not mean there will be less control over the game. The game engine will be based on the same one used for Daxter but has been completely rewritten to accommodate God of War's robust framework. New weapons and new magic skills will also be introduced although exactly what they were was rather vague. Most of the original voice actors will be returning to lend their talents including (as I'm sure you know by now) my favorite, the inimitable Linda Hunt as the voice of the narrator.

It was confrmed that GoW:COO will be an M rated title (big surprise) and while no solid release date has been set, it will be coming out in Q4 of Sony's fiscal year.

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Sat, 14 Jul 2007 15:51:56 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=278547&view=rss&microfeed=true
<![CDATA[ Demo Coming Sept 7. ]]> While we all wait to get our hands on the demo of the upcoming PSP-version of God of War, the dev team are teasing us with a bit of concept art, a screen shot and tales of development. First up we hear from game director and fellow ABBA fan (you know its gotta be true) Ru Weerasuriya.

It's no easy task bringing God of War to the PSP. Fans have come to expect these huge landscapes, complex gameplay and visceral combat that God of War I and II gave them. To bring that same experience on the PSP, we are pushing the hardware further than ever before. We're really pleased with what we have so far, but we're not done yet. We still have a few tricks up our sleeves. I'm also really proud of the story of Chains of Olympus and I can assure you that there'll be some mind bending puzzles in there for you guys.

Next up, Justin Murray, the concept and texture artist, who talks about this dandy bit of concept art below the post.

I based this design on an olive tree because I thought it had an interesting texture that worked well with the character of my concept, giving the tree a tumor-like surface and distorting its massive form made it appear even more like a petrified monster. The scarred ground surrounding the base of this monstrosity was designed to look like it had punched itself up from the depths of the earth.

gowot.JPG

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Fri, 29 Jun 2007 08:00:49 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=273560&view=rss&microfeed=true
<![CDATA[ God of War PSP Using New CPU Speed ]]> The upcoming PlayStation Portable entry in the God of War franchise, God of War: Chains of Olympus is the first confirmed title to take advantage of the recently unlocked 333 MHz CPU speed for the Sony handheld. Developer Cory Barlog revealed that the hardware improving changes added for developers in the 3.50 firmware are indeed being used by developer Ready At Dawn, which, I'll assume, is partially responsible for the game looking so damn good.

Barlog's first entry on the official PlayStation.Blog hints that we'll be seeing more of the game at E3.

Inside the Developers Studio: Follow-up; Cory Barlog [PlayStation.Blog]

UPDATE: Didier Malenfant just contacted us with additional clarification on God of War: Chains of Olympus. Details after the jump.

Didier writes:

Just read your update regarding "GoW: Chains of Olympus" and Cory's comments.

Unfortunately this is completely incorrect and I want to make sure the rumors don't start getting out of control.

EVERYTHING that was shown of "GoW: Chains of Olympus" so far was runing at 222Mhz like everyone else. We are planning on having the final game run at 333Mhz but this likely won't be just to improve the graphics which we think are already pretty awesome.

Cory also makes a joke in his post about 1080p on PSP. This, ironically, is not a joke at all. We ARE able to render the game at 1080p if we want to thanks to a feature of the 2.0 version our engine. It doesn't run in real-time but the results look awesome, even with the assets we built for the regular screen size.

Look for a post shortly on our web site to address out the confusion on the CPU speed issue.

So, while God of War: Chains of Olympus will ultimately take advantage of the improved clock speed, it appears that Ready At Dawn's previously shown work is that much more impressive now.

Thanks for the Barlog-to-Kotaku translation, Didier! I guess what they say about when one assumes is true after all.

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Mon, 25 Jun 2007 19:20:06 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=272164&view=rss&microfeed=true
<![CDATA[ Gow: Chains of Olympus ]]>

Ru Weerasuriya, one of Ready at Dawn Studios' founders, was introduced by Cory Barlog during this week's Gamers Day. Weerasuriya explained why it was that a development team that had just hit a grand slam with Daxter for the PSP, decided not to make a sequel.

He said the entire team was fascinated with God of War and decided to pitch a PSP version to SCEA. Not surprisingly, SCEA liked the idea. The PSP game takes place before the events of the original God of War in those ten years following the murder of Kratos' family and the storyline is very much tied to the other two games.

The PSP version, Weerasuriya promises, will have solid graphics that match up with the PS2 games, lots of puzzles and plenty of new places to explore.

Later on, after the presentations were all over, I had a chance to talk to Weerasuriya about the game. He said he's pretty happy with the way it's shaping up. He also said that Daxter 2 for the PSP is most certainly not out of the question.

From what I saw of Chains of Olympus (they weren't letting us play it), the game has the same look and feel of the PS2 games, which is, I would guess, exactly what most of us want.

Hit the jump for the presser and a play video.

God of War : Chains of Olympus
FACT SHEET

Publisher: Sony Computer Entertainment America Inc.
Developer: Ready At Dawn Studios
Platform: PSP (PlayStation Portable) handheld entertainment system
Genre: Action-Adventure
Players: Single-player
Launch Date: Holiday 2007
ESRB Rating: "RP" for Rating Pending

OVERVIEW
In 2005, Sony Computer Entertainment America's Santa Monica Studios introduced
God of War , which many publications considered the best videogame of 2005 with over a dozen "Game of the Year Awards." Then in Spring 2007, the original award-winning development team introduced God of War II, the second chapter of this sprawling odyssey that went on to receive critical acclaim and with a 94% rating on GameRankings, supported with the following review scores from leading gaming media outlets: IGN - 9.7, GameSpy - 5/5, 1up - 9.5/10, Gamezone - 9.5/10, GameInformer - 9.75/10, and GamePro - 5/5, and spurred more than one million retail orders prior to launch.

Now, from the creative team that brought you the Daxter on the PSP (PlayStation Portable) handheld entertainment system, Santa Ana-based Ready At Dawn Studios and Sony Computer Entertainment America's Santa Monica Studios bring you God of War : Chains of Olympus for the PSP system. Developed from the outset as an original story, God of War: Chains of Olympus delivers highly detailed graphics, incredible animation detail and yet another adventure in the dark and brutal world of Greek mythology that fans of the God of War franchise have come to know and love.

STORYLINE
In God of War, Kratos, after being deceived into killing his wife and daughter, denounced his service to Ares. In order to seek absolution from his past sins, the Ghost of Sparta pledged himself as a champion to the Gods for the years to follow - these brutal crusades, in the name of
Olympus, became legendary throughout the ancient world.

In God of War: Chains of Olympus, Kratos will journey to lands that no mortal has ever walked upon. With the world plunged in eternal darkness and the Gods rendered powerless, Kratos will face the most feared creatures of Greek Mythology, and ultimately be forced to choose between his own personal redemption and saving the ancient world from certain destruction.

KEY FEATURES
Epic Gameplay on the PSP system: Keeping true to the God of War franchise, experience dramatic camera angles and epic set pieces, offering a never before seen experience on the PSP system.

Mythological Odyssey: This story is set in a time before the events of God of War, where players will experience Kratos' journey during the 10yrs of servitude to the Gods of Olympus.

All New Combat Moves: Players can utilize new brutal combat moves along with their favorite combo attacks from the God of War franchise.

Exploration: From the Gates of Hades to the Depths of Tartarus, the journey will take players through the dark and brutal world of Greek Mythology. Face-off against all new creatures from Greek Mythology and engage in epic boss battles.

Puzzle Solving: As players explore the ancient world, prepare to navigate through a labyrinth of challenging puzzles inter-woven into the story.

Critically-Acclaimed Franchise: Brought to you by two award-winning development teams, Sony Computer Entertainment America, Santa Monica Studios and Ready At Dawn Studios.

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Thu, 17 May 2007 15:00:46 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=261321&view=rss&microfeed=true
<![CDATA[ Clip: Chains of Olympus Teaser, Free UMD Offer ]]>

God of War Chains of Olympus, it turns out, is a PSP game afterall. According to the Isle of Rhodes website the game will take place before GoW and GoW 2, or at least that's what I think this is saying:

"The Ancient world speaks of a mortal that slayed a god. But long before his battle with Ares, Kratos sought absolution from his past sins by pledging himself as a champion to the gods. These brutal crusades in the name of Olympus became legendary."

It sounds like were going Hercules on this prequel. Can't wait. And it looks like I won't have to for very long, at least for the demo. SCEA is offering up a free special edition UMD demo of the game on the new site.

Chains of Olympus

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Wed, 25 Apr 2007 09:51:31 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=255153&view=rss&microfeed=true